Game development
The game loop, entity-component design and frame budgeting transfer across all three. Engine APIs, editors and asset pipelines transfer to nothing.
Layer 23 entities0 started
Entities
Section titled “Entities”unity
Not started. Becomes a package with its own syllabus once it begins.
unreal-engine
Not started. Becomes a package with its own syllabus once it begins.
godot
Not started. Becomes a package with its own syllabus once it begins.