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Game development

The game loop, entity-component design and frame budgeting transfer across all three. Engine APIs, editors and asset pipelines transfer to nothing.

Layer 23 entities0 started
  • unity

    Not started. Becomes a package with its own syllabus once it begins.

    candidate
  • unreal-engine

    Not started. Becomes a package with its own syllabus once it begins.

    candidate
  • godot

    Not started. Becomes a package with its own syllabus once it begins.

    candidate